He previously worked at Electronic Arts (EA Sports) as the Software Architect for the Football Sports Business Unit, as a senior lead engineer on Madden NFL, on character physics and the procedural animation system used by EA, on Mixed Martial Arts (MMA), and as a lead programmer on NASCAR. He wrote the visual effects system used in EA games worldwide and patented algorithms for interactive, high-bandwidth online applications
. He also architected FranTk, the game engine behind Connected Career and Connected Franchise.
He also developed curricula for and taught at the University of Central Florida (UCF) Florida Interactive Entertainment Academy (FIEA)
, an interdisciplinary graduate program that teaches programmers, producers and artists how to make video games and training simulations.
He is also a Subject Matter Expert for Studio B, and writes articles for Intel on parallelized computational fluid dynamics simulations for video games.
Michael received his degrees in physics and philosophy from Georgia Tech and the University of Colorado at Boulder.